Sept 10th Upate – Missions and SC Outlook

Mission are in now. There isn’t a window to show the status of your missions while flying (yet) but everything else is fully functional.

You can have up to 3 missions are one time.

This last feature basically is that last one that needed to be recoded into the client. From now on its cleaning up code and the features, and working on newer features.

I would like to hear feedback from players on the game lag. I know there flight system is not 100% but I am wondering how things are running when there are multiple ships on the screen, and many gunshots.

Noted Changes to be made:
- Seekers missiles will be removed, all missiles will be “dumbfire” the “Seeker” missile class will become a pierciing missile that goes through shields.

- Trade goods are going to be changed, and later squad bases will be able to convert lower level goods into higher level goods.

- The old zone 600, will become a race challenge zone again, but the map will be divided into 3-4 teams, one being a pirate team (no trading, just killing and possibly salvaging). Starbases will be “live” similar to squad bases, and upon death the team killing it will capture it and build a new one.
- I am also considering in making this a 4-5 race zone, where races would spontaneously ally up, or declar war on each other, havent decided.

Refer to forum topic for more info

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